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Crater
Clash

Turn-based artillery duels. Dig craters. Out-aim your friends.

Crater Clash v0.6.1 · works offline once loaded · fullscreen

Quick Battle

Callsign

Match

Online Multiplayer

Callsign

Host a room

Create a room, share the code or link with friends (up to 4 players total, bots can fill the rest).

Join a room (or watch a match in progress)

Lobby

Room code

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Players

Chat

Match settings

Profile & Shop

Account

Pilot record

Earn XP and Scrap for every match. Tap any item to try it on your pilot, even if you can’t afford it yet.

Statistics

Wardrobe & shop

Pilot look (free)

Skin
Color of hat & suit (default = team color)
Visor

Coming soon

🔒New mobiles & maps
Add a folder to public/content; priced content unlocks the same way as cosmetics

Rankings

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Ranked from verified online matches between logged-in players. You appear after 5 matches. Bots count as fixed-strength opponents.

How to Play

Goal

Take turns firing at each other across destructible terrain. Last fighter (or team) standing wins. Falling into the void is instant defeat.

Your turn

  • Move with ◀ ▶ (limited distance per turn). Aim the angle with ▲ ▼.
  • Hold FIRE to charge power, release to shoot. A white tick remembers your last power.
  • Watch the wind arrow. It pushes shells sideways and changes every turn.
  • Shot 2 is each fighter's special and has a cooldown. Items are single-use, free to use any time on your turn.
  • You have 45 seconds per turn. The MOVE bar above the arrows shows how far you can still walk this turn.
  • The barrel is mounted on the body, so terrain slope changes your real angle. The ANGLE readout shows the real (world) angle.
  • Use the − / + buttons beside the power bar to fine tune a preset power (it starts at your last shot). Tap FIRE to shoot the preset, or hold to charge fresh.
  • Wind: the dial arrow shows the direction (it can also push shells up or down) and the number its strength. It holds for about a round of turns, then changes.
  • Skill shots deal bonus damage and stack (max +100%): Direct Hit +20% (the shell strikes the mobile's core, not a graze), Long Shot +15% (650px+), Sniper +30% (1000px+), Bank Shot +25% (after a bounce), Hang Time +15% (very long air time), Wind Master +15% (strong wind and long air time), High Arc +15% (steep lob), Back Shot +30% (hit someone behind you), Multi-Hit +10% (2+ enemies in one turn). Ring Out: knock an enemy into the abyss the same turn for a KO and bonus XP. Every map has a bottomless drop, even if you have to dig for it.

Keyboard

←→ move   ↑↓ angle   hold Space to charge, release to fire   12 shot type   QWE items   Z overview

Fighters & items

Victory

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